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elecbyte:triggers: 18 Hits
ts to elements of an animation action. (reminder: first element of an action is element 1, not 0)
AnimEl... words, if value1 is equal to n, it is true on the first game-tick of the nth element of the animation. Tr... ue1.
**Notes:** AnimElem will not trigger on the first game-tick of the second or later loop of an anima... ime. For example, "AnimElem = 1" will trigger the first tick a player changes to an animation, but will n
elecbyte:cns: 17 Hits
up. For example, the group "Blah" consists of the first three lines in the following:
<code>
[Blah]
line... do not understand a lot of this document on your first reading. The best way to learn about states is to first play around with values in the CNS of a completed character, and see what effects they have o... tarts with a set number of juggle "points" on the first hit that makes them fall, typically 15.
Some qui
elecbyte:state: 14 Hits
palette effects to be applied to all afterimages. First the color level is adjusted according to the palc... age. In one application of these palette effects, first the paladd components are added to the afterimage... instance, if framegap = 4 (the default), then the first, fifth, ninth, ... frames of the history buffer w... e amplitude means that the screen will shake down first. Defaults to -4.
* phase = phase_offset (float)
elecbyte:exp: 14 Hits
ion of real numbers (converting x and y to floats first if necessary). The result of an invalid exponenti... sult is different depending if you evaluate the * first (yielding 13) or if you evaluate the + first (yie... r than the precedence of +, so the * is evaluated first, then the + is applied to the result. So the corr... (), then that part of the expression is evaluated first. For instance, in the expression (3+2)*5, the + i
guide:midnight_bliss: 13 Hits
ecial hit problems, it might be best to leave the first sprite in whatever anim you want here 12000,0, an... at feet.
===66661 - draining, specificially the first sprite of it===
Even though it uses only the first sprite of the drain, it uses it three times in the animation, with the first entry being normal with a timing of 10, and the next two looping, the first entry of the loop adding 2 to the axis' value, an
elecbyte:update: 12 Hits
dates
\\
\\
Updates are in order of most recent first. It will be easier to read this from the bottom u... parameter: now correctly affects juggle points on first hit
- CNS: fixed persistent variables bug
- syste... d do work, but linux must be set up correctly
first
- linux sound uses esd or /dev/dsp, but 2.4.X k... Selection scheme is slightly different: p1 gets first selection,
then p2. After that, p1 selects oppo
elecbyte:backgrounds: 10 Hits
the player gets farther away from the ground. The first value is the high level, and the second is the mi... define your stage's background elements, you must first create a [BGDef] group at the end of your DEF fil... ones), so the rearmost elements should be defined first. The format for specifying a static background el... re the same as for static background elements.)
First, for the element to animate, a type of "anim" mus
elecbyte:storyboard: 10 Hits
re are several events that trigger cutscenes. The first set is defined in data/system.def, and applies to... ---
</code>
\\
There is a "bgm" parameter in the first scene. This plays back a music file "mysong.s3m" ... on the 10th scene, and you would like to skip the first 9 scenes during testing, enter the number 10. Not... ed mainly for testing purposes. If specified, the first scene_number scenes will be skipped. Valid values
elecbyte:air: 8 Hits
tions with a finite loop time will go back to the first element after it has finished displaying the last... |5120|Get up from LieDown|...|
|5140 opt|LieDead (first rounds)|...|
|5150 opt|LieDead (final round)|...|... |
|5510 opt|"Yes" to "Continue"|If omitted, plays first win anim (not yet implemented)|
|5520 opt|"No" to... 1 opt|Get up from LieDown|...|
|5151 opt|LieDead (first rounds)|...|
|5156 opt|LieDead (final round)|...|
elecbyte:readme: 5 Hits
quite remember when we started this project. Our first public release version was 9X.06.27.
===== II. ... art on the right side.
For the "team" modes, you first choose what team mode you would like to play in. ... imul, which is automatically selected. Player One first gets to select his character, followed by Player ... aling you get after each round.
In "Watch" mode, first choose the team mode and characters to be on Play
character:rick_pk: 4 Hits
eator:Start|Creator]]|[[creator:rikard|Rikard]]|
|First Released|2000?|
|Last Update|???|
|Concept Origin... aracter showcase!]]|
[[creator:rikard|Rikard]]'s first public creation. Everyone who heard about him los... acters:Rikard Hawlett]].
* This is not Rikard's first creation. His first creation was named [[characte
character:kikyo: 4 Hits
t a striker for the Double Attack only during the first round and will carry over between rounds. You can... vantage. :p
==== Version 2.1 (04/02/08) ====
* First hit of Double Attacks now do 23 damage. This was ... ages reduced to 87. This is to compensate for the first hit of the Double Attack now dealing damage. This... r, Ms. Johnson rather
==== Version 1.0 (07/15/07) ====
* nothing to note. This was the first version.
character:yukari_ricepigeon: 3 Hits
1.0 where final hit does not occur.
*BUGFIX: First hit is now blockable.
=====Version 5.0 (02/11/10... le sctrls.
*Yukari is now vulnerable during the first few frames of Illusion Rift Y version's spin.
*... velocity.
===== Version BETA 1 (08/18/09) =====
First release.
Considering this is only a BETA version,
character:gek: 3 Hits
eator:Start|Creator]]|[[creator:rikard|Rikard]]|
|First Released|2000?|
|Last Update|Never|
|Concept Orig... Z Sprites]]|
|Site|Offline|
[[creator:Rikard]]'s first actual creation. Picture this: a badly colored DB... stupidest people ever.
Perpetually stuck into the first year of high school due to his awful grades, he n