Glossary

Undergoing a large re-vamp to add more coding and gameplay terms and lower the amount of youtube community

General Terms

Elecbyte Software

The company responsible for creating Mugen. First releasing Mugen in 1999

W.I.P.

A acronym for “Work in Progress.” It is usually used for describing projects of any sort of Mugen creation which are under construction and which presumably are not primed for release.

Creation

1. Any project or work that is used by the Mugen engine. This includes characters, stages, screenpacks, and lifebars.
2. The act of producing a Mugen project or work.

Creator

A person who makes Mugen creations. Also known as an author.

Community Terms

Mugenite

A name for a person who is part of the Mugen Community, though for the most part it is rarely used to describe the members varied communities as a whole.

Leecher

A person whose primary purpose is to obtain Mugen characters. Usually displays ingrate behavior, greed, and pesters Mugen creators about their WIP's. Leechers are maligned in the community because most of them do not offer anything in return to the Mugen community.

God-modding

The act of modifying characters and giving them highly unrestricted move-chaining systems (combos), and usually an overpowered Shun Goku Satsu-type move. Most god-modded characters usually have greater visual effects added to them. These modified characters usually are considered as cheapies and usually have one or a combination of the following words attached to their original name: God, Hyper, Evil, Dark, Shin, Orochi, Super, Mech, Omega, and Demon.

"Stealing"

A person who steals, or otherwise uses without permission, other people's codes, custom sprites and/or sounds.

Warehouse

Main article: Warehouse
A site or archive that hosts creations without the creator's permission.

Cheapie

Any character that has bloated stats (life, attack, defense) or unfair advantages that even boss characters do not have. Also called cheeseheads, cheapos, cheap characters, or unbalanced characters.

Joke Character

A character that is purposely made that takes the cheapness of him/her to ridiculous extremes as extreme as the author can make them. They often purposely contain God-modding words like “God”, “Ultimate” or “Omega”. They also contain funny sounds, sprites and/or parodies. The most known one is P.o.t.s's Rare Akuma that has Godzilla parodies although Zeeky H Bomb by Neo-Kamek is also could be treated as one.

Youtube Community Terms

For the most part, these terms are exclusive to the Youtube Community, and a majority of them refer to old fads on videos.

Team " "

A group of Characters that Youtube users identify as the characters they use in their videos.. Most Mugenites often give characters “position ranks”.

Beatdown Video

A video featuring the utter demolishing of a certain Mugen character or group of characters. Also called a Hate Video.

"Express your feelings"

A phrase coined by TheHellDragon. This, along with variations of the phrase, is a colorful description of CHOUJIN's Perfect Cell's Level 3 Hyper move: Damn It!

Master Cheese

This is a diminutive nickname for Cannon Musume's Master Geese, one of the most notorious cheap characters in Mugen.

0WN3D!

The signature attack of N64Mario84's Metool character. This attack involves Metool dropping a giant Mettaur on his opponent. This move is completely unblockable and deals 90,000 damage, instantly killing most characters. This move is a favorite of many people especially in beatdown videos of cheapies.

Retarded Characters

Derogatory term for Mugen characters that are badly coded, badly sprited and/or have bad animations and/or sounds. Most of these are created by EasyChar instead of Fighter Factory. These characters are often targeted by people who makes hate retarded Mugen videos started by The Nooooo and helped by Ampchu. The most famous examples of authors who are known to have created such retarded characters are Actarus and King Star.

Silly Soundpack

A minor fad, which was to create a custom soundpack (a character's .SND file) for a character consisting of random sound clips, though the humour involved within each one is up to debate. Often used with Cheapies and characters whose normal soundpack are of below-average quality.

Game Concepts

Character Variations

Clone

A character that is similar to another character moveset wise, but has different sprites. To what extent the new character is similar to the old one varies between game to game, but generally clones will have different sprites, differ in speed, strength, and stamina, and share special moves with the base character. Overtime, clone characters may be changed in order to variate from their base character, though there are still plenty of resemblances.

Shotoclone

A term describing characters that fall under a generic moveset, involving a straight forward fireball and a uppercut. First derived from the character, Ryu, from Street Fighter, who was described as a fighter using the style of “Shotokan” upon English translations of Street Fighter. The character has since four characters that are moveset-wise small variations of his gameplay. Within Mugen, the variety of Ryu edits made as attempts to create original characters usually fall under this moniker.

Evil

A evil version of a character that was not evil before, or a more evil version of an already evil character. This usually will mean a different palette, a different idle stance, stronger and faster attacks, more health, and altered versions of existing moves .

Infinite Priority

Occurs when a Mugen character has no CLSN2 (collision, usually shown as blue) over a Clsn1 (attack, usually shown as red). The result is an attack that always hits another character's CLSN2 without regards to hard-coded hit priority. This is almost always seen as a broken aspect of a Mugen character. This is however not a broken aspect in most games (most prominently The King of Fighters) as it is a gameplay mechanic and some moves are meant to be more powerful than the other without exchanging hits.

It has been debated about whether characters with weapons should or should not have Clsn2 over their Clsn1. Characters in games heavily featuring weapons, such as Samurai Shodown, tend to not have like Swords, knifves, axes, rods, staffves, or anything that isn't attached to the body is a prime example about no Clsn2 over Clsn1. Characters like Link, Gillius, Tsunade, Trunks, and such are characters who has a weapon and they are expected to have Infinite Priority.

Invincibility Frames

A frame of animation in a Mugen character that has no Clsn2. Thus, it cannot be hit, and therefore, the character is invincible in that frame.

Pre-Fight Introduction

Also called an intro animation or simply intro. This is a pose, quote, or entrance a character makes before the actual fight.

Startup

The time taken for an attack to actually hit (usually smaller startup means it is harder to defend). Also called startup lag and attack lag.

Cooldown

The time that the attacker is finished attacking and going back into its standing/crouching/air animation (usually smaller cooldown leads to more movement after a failed attack). Also called recovery time or recovery lag.

Juggle

The act of keeping your opponent in the air with attacks that are usually ground-based.

Aerial Rave

Most often associated with characters with the MvC game mechanic, this technique involves hitting an opponent into an air (with a basic move called a launcher). The character can then chase the opponent into the air and attack repeatedly with single-button pushes (button mashing).

Gameplay Styles

MvC

An abbreviation for Marvel vs. Capcom, a fighting game series. This term is used by the Mugen community to encompass all games in Capcom's “crossover versus” series. This game mechanic features a highly liberal move-chaining system (combo system), including aerial raves, and simple Hyper Move commands.

Brazilian MvC Style

A highly exaggerated version of the MvC game mechanic. Every move chains into almost every other move. Examples include G.E.M.'s creations such as Dyan Silva and Tigre Negro, the vanilla version of Isabeau by Ex-Inferis, and older versions of some of Telechy's cartoon Mugen characters.

CvS

An Acronym for the fighting game Capcom vs. SNK. Characters with this game mechanic have different modes of play known as styles. Most of these types of characters are made by the author Warusaki3, however certain characters have a similar systems to the CvS style modes but are called Groove modes. Good examples would be Kung Fu Fiunn by Most_Mysterious and Reiko by NeoKamek (although Reiko's play is different from CvS, she has a style mode), K.O.D's Ultimate-Groove Creations also have gameplay and groove's based on CvS along with the game of origin.

KoF

An Acronym for King of Fighters, an SNK fighting game series. This game mechanic stresses strategic gameplay and timely hits rather than button-mashing combos of more liberal game mechanics such as that of MvC.

IaMP

Acronym for Immaterial and Missing Power, a projectile-heavy doujin fighting game. In the game, projectiles could be dodged simply by dashing through them. However, most Mugen characters don't pull this off perfectly. In some characters, any character can dash-dodge their projectiles, but they can't dash-dodge projectiles from most other characters. In others, they can dash-dodge any projectile, but only those capable of dash-dodging can do so against their projectiles. Ideally, any character should be allowed to dash-dodge their projectiles, and they should be able to do likewise to other fighter's projectile attacks.

CHOUJIN-style DBZ

Describes a class of DBZ Mugen characters that are well-balanced. Applies to characters that emulate the game mechanics of CHOUJIN's DBZ characters.

Clash

Occurs when a game mechanic of one character trumps that of another character. Example: MvC character vs. a KOF character.

Apocalypse size character

a boss type character that is built in the same size as Apocalypse. some of these Apocalypse have their own floor and sometimes some ripoffs of some of his moves. (like laser eyes, the drill to name afew) and most of them can take up nearly half of the mugen stage. the best way to fight them is to hit their heads or arms inorder to deal damage to them. characters like Giant Ultraman, G-Akiha, and Ansasax are such Apocalypse type edits. (with a few moves of their own)

Game Mechanics

Custom Combo

A powered-up state in which a character's attacks move significantly faster and can be canceled in and out of almost any other attack. Usually found in V-ism and A-groove characters.

Super Cancel

A special technique found in the King of Fighters games. Performed when a special move is canceled into another special move or Desperation Move (DM).

Dream Cancel

A special technique found in the King of Fighters games, most notably King of Fighters XI. Performed when a Desperation Move (DM) is canceled into a Leader Desperation Move (LDM). This uses up 1 skill stock bar.

Meta Super Special Move

Abbreviated MSSM, this is a concept virtually exclusive to Reubenkee's characters. It involves a Level 1 super having a second, more powerful version, which is executed either by a 10% chance when performing the super or as the third super in a Dragon Chain.

Dragon Chain

A term coined by KurisuBlaze, this is simply canceling one super into a second super into a third super.

Shun Goku Satsu

The Shun Goku Satsu (abbreviated as SGS), also known as the Raging Demon, is a maximum power (usually three bars of super energy) super move that, in its original games deals either very large amounts of damage or an OH-KO. It is generally made by the following motion; Light Punch, Light Punch, Forward, Light Kick, Hard Punch. The move is signified by a glide forward (Asura Warp) followed by a black screen with only hitsparks seen, finished with the fighter's back towards the player. More info can be found here.


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