Search

You can find the results of your search below. If you didn't find what you were looking for, you can create or edit the page named after your query with the appropriate button.

Results


guide:midnight_bliss: 24 Hits
the standing animation, with no timing limits or sprite requirements, but typically one anim (to avoid sp... hit problems, it might be best to leave the first sprite in whatever anim you want here 12000,0, and use o... ever Demitri holds them up by).\\ Standard setup (Sprite Numbers are correct):\\ //12000, 1: 18 Ticks\\ 12... mgbr.net/]]| ===66660 - standing animation=== No sprite requirements, standing animation has a time of -1
elecbyte:air: 13 Hits
n action in MUGEN) describes a single sequence of sprites to display. A character's animation file (.air) ... below the Clsn definition. In this case for every sprite in this action. If you don't want to have a defau... Clsn2. You must put the Clsn definition before a sprite entry. Each sprite entry can have its own collisi... ", or just "element" for short. 1st number is the sprite's group number. 2nd number is the sprite's image
elecbyte:storyboard: 11 Hits
r 5 seconds. If you are not already familiar with sprites and animations, please consult the spr and air d... ------------------------------ [SceneDef] spr = sprite.sff ;Filename of sprite file to use [Sc... ithin this group you must specify the name of the sprite file to use. This sprite file must exist in the same directory as the storyboard file. The sprite file should contain all the sprites you need for yo
elecbyte:backgrounds: 11 Hits
ackground element has individual settings for its sprite data, transparency, location, tiling, scroll spee... the path of the SFF file containing your stage's sprite data. To ensure good runtime speed, remember to s... -- ==== <code> [BG my_element_name] type = normal spriteno = 0,0 id = 0 layerno = 0 start = 0,0 delta = .5... pecifies that this background element is a static sprite, neither animated nor parallaxing. * spriteno =
guide:damage_effects: 9 Hits
ord Raptor. ===7696=== The anim appears to be 2 sprites usually (see Notes). The first sprite is the cha... a sparking aura around the character). The second sprite has the character's body in a sort of 'X-ray' app... icks/frame.\\ //Special Notes://\\ 1) Sometimes 3 sprites: some games cause an alteration to the pallete f... color, and the third frame is the 'being shocked' sprite with the yellow portion of the anim reverting to
elecbyte:state: 5 Hits
= xscale, yscale (float, float) Scales the player sprite. === Notes: === Rotation/scaling does not aff... ontop = 1 to have the explod drawn over all other sprites and background layers. This parameter has preced... is 1, the animation is drawn behind the character sprites. Defaults to 0 (draw over characters). * pos =... iority (int) This is the drawing priority of P1's sprite if the move hits or is guarded by P2. Together wi
elecbyte:update: 4 Hits
ome cases, slightly decreased in others. 16-bit sprites will no longer be supported. Please report any incorrect behavior. - stages: sprite filename should no longer be prepended with "stages/". (will... . - Afterimages now always drawn behind character sprite - CNS: new parameter for gethitvar trigger: gethi... on) - Added new options: AfterImageMax, LayeredSpriteMax, ExplodMax, SysExplodMax, HelperMax and Pl
elecbyte:cns: 4 Hits
es the trouble of scaling every single one of the sprites. * Set up the speeds of the player in [Velocit... rity** If this parameter is present, the player's sprite layering priority will be set to the value specified. If omitted, the sprite priority will be left unchanged. common1.cns (the CNS file that is inherited by every player) defines the sprite priority of standing or crouching players to be 0, and jump
elecbyte:readme: 3 Hits
* Characters can have any number of sounds and sprites of any size limited by your computer's memory ... dSystem under [Misc] to 1. * vii. Optimize your sprite files When you generate a sprite file, run sprmak... ine options. This generates the smallest possible sprite file. ===== VII. Known Issues / Notes ===== ==
downloads:start: 3 Hits
shop/index.html|Photoshop]]|A popular program for sprite editing.|(Payware)| |[[http://www.gimp.org/window... |http://elecbyte.com/| |{{downloads:sprmaker.zip| Sprite Maker}}|Elecbyte Sprite Maker - Includes document
elecbyte:overview: 3 Hits
tells the program how to play back a sequence of sprites to form an animation. * CFG - Configuration fi... - Definition file; has various purposes * SFF - Sprite file; contains one or more sprites * SND - Soun... ight screen" looks and sounds * fight.sff - Sprites used in the fight screen * fight.snd - Sou... fight effects, such as sparks * fightfx.sff - Sprite data for in-fight effects * mugen.cfg - Con
character:green_ranger: 3 Hits
igin|[[database:Mighty morphin power rangers]]| |Sprite Origin|[[database:Mighty morphin power rangers (s... Barrysun started featuring him. This character's sprites came from the Mighty Morphin Power Rangers fighting game for the Sega Senesis, although Tommy's sprites came from the SNES arcade game. Even though, the Green Ranger's sprites do come from the Sega Genesis game, his gameplay is totally different then w
character:kung_fu_man: 2 Hits
====== Kung Fu Man ====== |Sprite|{{characters:kfm.gif}}| |Name|Kung Fu Man| |[[Creator:Start|Creator]]|[[... ast Update|2004| |Concept Origin|MUGEN Original| |Sprite Origin|MUGEN Original| |Site|He comes with MUGEN ... s completely redrawn into King of Fighters styled sprites. This version was never completed, although sprites of his stance and Kung Fu Palm were finished. * A 'bonus stage' character which consiste
character:rick_pk: 2 Hits
====== Rick ====== |Sprite|{{{{characters:rickpk.gif}}| |Name|Rick| |[[Creator:Start|Creator]]|[[creator:r... date|???| |Concept Origin|[[database:Original]]| |Sprite Origin|[[database:Edited]]| |Site|Offline| |Video... moves. * The unreleased version has much better sprites than the released one, mainly because different
character:ox: 1 Hits
stage:port: 1 Hits
stage:gorn: 1 Hits
stage:abadox: 1 Hits
stage:q3dm6: 1 Hits
stage:q3dm17: 1 Hits
elecbyte:faq: 1 Hits
stage:onett: 1 Hits

Personal Tools