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elecbyte:backgrounds: 22 Hits
as the size of the stage, movement of the camera, starting position of characters and camera in relation ... isplay in the stage select list.
<code>
[Camera]
startx = X
starty = Y
</code>
This is the camera's starting position. You should set these both to 0.
<code>
boundleft = LEFT_X
boundright = RIGHT_X
</cod... or (given as a positive value), before the camera starts to move up to follow him.
<code>
tension = TENS
elecbyte:triggers: 12 Hits
) =====
Gets the animation-time elapsed since the start of a specified element of the current animation a... mat 1 is true if the player's animation is at the start of the element number specified by value1. In oth... nimation-time to t+value2, where t is time of the start of the element number specified by value1.
**Not... Elem = 2, = 4
</code>
True 4 game-ticks after the start of the player's second animation element.
<code>
elecbyte:storyboard: 9 Hits
=== Contents =====
I. Introduction
II. Getting started
III. How to view storyboards
IV. Storyboard ba... ses the ending.def storyboard.
===== II. Getting started =====
==== Cutscenes Events ====
There are sev... s".
\\
* Game Logo - played back once when you start M.U.G.E.N
* Game Intro - played back after the ... , type:
<code>
mugen -r kfm
</code>
\\
This will start the "KFM" motif (for more information on motifs,
wiki:navigation: 8 Hits
* [[:start|Main Page]]
* [[http://bluesphereweb.com/~mugen/site/doku.php?do=index|Site Map]]
* [[ht... oku.php?do=recent|Recent Changes]]
* [[glossary:start|Glossary]]
* [[documentation:start|Documentation]]
* [[database:start|MUGEN Creation Database]]
* [[variations:start|Variations]]
* [[downloads:start|Downloads]]
* [[development:|Development]]
* [[:links|Links]]
* [[support:start|Suppo
elecbyte:state: 8 Hits
the element number within the specified action to start from.
== Example: ==
* none
===== ChangeAnim2... should last, in ticks. Defaults to 60.
* freq = start (integer constant), d1,d2, d3 (float constants)
F... ula used to determine force feedback frequency is start + d1*t + d2*t**2 + d3*t**3 where t represents the... uency parameter is completely ignored.
* ampl = start (integer constant), d1,d2, d3 (float constants)
elecbyte:update: 7 Hits
For clarity, here is the swap chart:
starting team
1 2 3 4 | 1 2 3 | 1 2
... ter select screen
- Fixed title BGM bug when demo starts
- Fixed bug where players do nothing in demo fig... creen fixed. Keys held down from before a
round starts now register correctly.
Please report any bugs... set to a new initial state (number 5900) at
the start of each round. You can override this state
to i
elecbyte:cns: 7 Hits
<code>
State 3:
1. Quit
</code>
Suppose this FSM starts in state 0 and reads in the value 0. Then it wil... tate is known as the "state-time". The state-time starts at 0 at the beginning of a state, and increases ... . The juggling system works this way: each person starts with a set number of juggle "points" on the firs... e used to juggle the opponent twice (assuming you started with 15 points), leaving the opponent with 1 po
elecbyte:readme: 6 Hits
to 6 buttons for a character (7 if you count the Start button)
* Regular moves/Special moves/Supers
... = When MUGEN? ====
I don't quite remember when we started this project. Our first public release version ... ad -|
|B|period|Numpad +|
|C|slash|Numpad Enter|
|Start|Enter|Numpad PgDn|
If you have a joystick, you c... de. If you chose with Player Two's keys, you will start on the right side.
For the "team" modes, you fir
documentation:start: 6 Hits
tation ======
===== Glossary =====
* [[Glossary:Start|Main Glossary Page]]
An explanation of varied ter... cific =====
==== Manipulation ====
* [[Elecbyte:Start|Elecbyte]] - Official documentation in wiki forma... ion:faq|FAQ]] - M.U.G.E.N. F.A.Q.
* [[tutorials:start]] - End user tutorials.
* [[Documentation:howto... cks, mods.
=== Hi-Res M.U.G.E.N. ===
* [[hi-res:start|Hi-Resolution]]
* [[hi-res:WinMugen Plus|WinMug
database:big_bang_beat: 6 Hits
ities.jp/minstral_213/|
|Executives Room [[Hi-Res:Start|(HI-RES)]]|Type Wild|http://efz-mugen.hp.infoseek... :Hot Pursuit (Ren's Stage)|Hot Pursuit]] [[Hi-Res:Start|(HI-RES)]]|[[Creator:Jango]]|http://jango.piiym-net.com/|
|Hot Pursuit [[Hi-Res:Start|(HI-RES)]]|Type Wild|http://efz-mugen.hp.infoseek.co.jp/|
|Livi... eocities.jp/minstral_213/|
|School Front [[Hi-Res:Start|(HI-RES)]]|Choiyer|http://page.freett.com/choiya7
elecbyte:faq: 6 Hits
I get rid of the info screen that pops up when I start MUGEN?</a>
</ul>
<li><a href="#Troubleshooting">T... an AIR/CNS/CMD/SFF/SND editor?</a>
<li><a href="#Starting%20a%20Character">Heck, how do I make a charact... toupdater. These are the
reasons why:
<ol type=1 start=1>
</p><li>It's not our priority. Effort that wou... nitialized properly, save your options and then
restart MUGEN. If that still doesn't work, then open up t
character:yamazaki_hashimoto: 5 Hits
!/|Yamazaki Hashimoto|
|/!<hi #008080>**[[creator:Start|Creator]]**</hi>!/|[[creator:Kung Fu Man]]|
|/!<h... . As he grew older, and was thus pretty large, he started to realize he'd be better off putting that girt... , he sought whatever work he could get and thusly started out in making himself known in underground pit ... en, and the ground shook. The unfinished building started to fall apart, and Hashimoto managed to clear o
elecbyte:air: 5 Hits
[1] = -4,-92, 6,-79
0,1, 0,0, 7
0,2, 0,0, 7
Loopstart
0,3, 0,0, 7
0,4, 0,0, 50
0,5, 0,0, 7
0,6, 0,0, 7
... 0,0, 60
</code>
Adding a line with the word "Loopstart" will make the animation begin looping from the e... forwards|...|
|21|Walking backwards|...|
|40|Jump start (on ground)|Shown just before player leaves groun... |Run fwd/hop forward|...|
|105|Hop back|...|
|120|Start guarding (stand)|Finite looptime|
|121|Start guar
character:kagura_ricepigeon: 5 Hits
i:win.gif|}}
|Name|Kagura (Kagura_RP)|
|[[Creator:Start|Author]]|[[Creator:RicePigeon]]|
|Initial Release... er.
* CHANGE: Dance of the Crane now has faster startup time.
* CHANGE: Dance of the Crane can now be... s.
==== Version 2.1 (10/28/08) ====
* CHANGE: Start button now toggles enemy skills on or off. While ... Kagura's normal moves (no longer need to hold the Start button anymore)
* CHANGE: Added IaMP/SWR-style
Trace: » glossary